
Finally, go forward, up the stairs, and you find yourself in the main room. Then, follow down the stairs, you find yourself in the laboratory. The red organic stuff should be avoided it damages your health when contacted. Laboratory of Amnesia gameįollow the corridor to the entrance. If you hear the growl near the exit, just make a run for it. When you think it is safe, go back to the hallway, and then you can exit back to the Entrance Hall. You may hear another growling from whatever it may be. There will be another hallway to your right, go there. Turn right in the direction of a piano and move forward. Leave the cabinet and return to the path you followed. This level will end the entry amnesia walkthrough section. When you hear growling – turn back to the Local History Room, then into a secret room, and hide in the cabinet. Leave the room and follow the trail down the stairs. The next room teaches you about staying out of the darkness. Grab a tinderbox on the far wall and leave the room. Go upstairs and follow the hallway until you find yourself in a big room.

The best variant is to light candles in the rooms with puzzles and in corridors through which you will backtrack. Tinderboxes are a valuable tool of survival in the game. Turn right the door will swing open before you. There are not many options except following forward along the liquid trail. The current memento says, “Follow the liquid trail and find its source.” That’s your first goal. Mementos serve as hints for progress and current tasks at the moment. At this point, a memento will be added to your journal. When you look around, you see the big shut door behind you and the trail of rose petals in front of you. The game starts with a wake-up in a castle’s corridor. Despite getting the water from the Well, if you drop the Wooden Bucket (or any interactable object small enough to fit) in the well, there seems to be no water sound when the object lands.Here we begin the amnesia walkthrough.Once you've reached the stairway leading to the Nave, the guardian gives up, as one can "camp" at the top of the stairs and be unharmed.Go left, rocks are on the left, and you have to go right. When you reach the fork in the hallway leading to the exit, going in either direction makes rocks appear there: Go right, rocks are on the right, and you have to go left.Despite the fact that the character is slightly faster than the guardian, it is still advisable to escape the cells with haste. Once the door is unlocked with the obtained key, the Shadow immediately begins to harass the player.The body is probably a hallucination since it wasn't there before the flashback occurred. When the flashback is over, there will be a dead man lying on the bed. This event can be heard as a flashback if Daniel enters that cell. Apparently, a Brute once destroyed the bars of one of the cells and killed the prisoner that was in it.If the player decides to grab the Wooden Bucket and keep it for the rest of the game, it can be lured into the well with the Kaernk in the Nave, with or without water.However, it seems to be cast upward with great force and it then rapidly spins and bounces when coming into contact with a wall or the floor. If the Wooden Bucket is picked up the way a barrel or box would normally be, it can be thrown the same way.The Intelligence of the Grunt can be discussed, since the Grunt left the Cells without destroying the Main Hall exit door, or even hiding the Key to escape the Cells.This was dropped from the final version of the game however, Frictional Games later used the Crypt for Amnesia's expansion pack Justine. It was originally planned that Daniel would be captured and escape from the Shadow in the Crypt instead of the Cells.


You can either get the bucket of water to flush the key out of the pipe, or you can use the cell bar part on the pipe to get the key. There are also two ways to get the key.You can also drag the bed to the cell bars, remove the weak part of the cell bar and jump-crouch through it to get out. After removing one, the latter will trigger script announcing that you should not waste time on it. There are two bars that are loose and weak, one located at the upper part of the cell, where you can jump-crouch out of, and below on the bottom right-hand corner. There are two ways to escape the cell you can remove a weak part of the cell bars and use it (or the hammer and chipper) to open a small hole in the brick wall which you can break down to escape.Last Prisoner Note – Found in the first cell to your left after you escape from your own cell.
